Anyone who thinks Lando is some kind of bomb waiting to go off and spill the beans about CIG/Roberts is kidding themselves, you only need to watch some of the vids from Gamescon and you’ll see just how eagerly he talks complete bullshit in service of fleecing people for money. He outright makes shit up unprompted about what can be done in game, what’s in development, and what’s just around the corner. I know he looks harmless and sometimes he can act like he’s all ironic and shit, but he is as wedded to this project as anyone else. He’s a cynical motherfucker.
Pity the fresh meat devs who are very clearly out of their depth, not guys like Lando, and don’t look to him to blow it all open.
That animation of the Origin X1 is so many kinds of retarded, there’s not much to say about it.
I thought the idea of just doing a bunch of space bikes was to keep the new ships sold simple. They’re even fucking that up.
You know damn well that stupid shit with four parts moving around to let the commando get in didn’t come from the artist. Then all the pull outs with modules. That’s crobbler all the way. No artist would do any of that if somebody wasn’t foisting it upon them.
One thing i notice is that Chris never has any kind of notepad with him at the meetings. This says:
1) he goes to meetings to TELL people what to do, he never gets any actions
2) he has not in any way prepared for the meeting he is in.
You will have access to planetary surfaces for the first time on three moons (Yela, Daymar, and Cellin) along with an asteroid (Delamar). These new surfaces are expansive
Oxygen Supply: Many areas, such as space or the moons of Crusader, do not have breathable atmospheres and are dangerous for characters unless they’re wearing a pressure suit. Most pressure suits are equipped standard with an oxygen tank. As you breathe, you will slowly consume the oxygen inside your tank. Your oxygen tank will automatically begin to refill once you are inside an area, station, ship or outpost with a breathable atmosphere. If your oxygen supply runs out, your pressure suit contains a small buffer of oxygen to provide you with a short amount of time to try to find an oxygen supply. If your suit is not sealed or you’re not wearing a helmet, you will not have this buffer. If you do not have any oxygen available, you will asphyxiate and quickly pass out.
Stamina: As you exert more effort by running, jumping, etc., your muscles work harder and begin to consume more oxygen. To keep up with this higher demand, your heart rate and breathing increase to provide your muscles with a steady supply of oxygen. Wearing heavier armor will increase how much effort it takes to do actions and will tire you out sooner. The more you exert yourself, the harder you breathe and the faster your oxygen supply will be depleted.
Heart Rate Monitor: The heart rate monitor on your helmet’s HUD and in your mobiGlas functions as an exertion/stamina meter. As a character exerts themselves, their heart rate increases. If a character exerts themselves too much, they will enter a Hyperventilated state. This will restrict the actions that you can perform, and things like running, sprinting or vaulting will be blocked until you exit the Hyperventilated state. Heart rate and breathing can also effect recoil handling and aim. As your heart rate increases the character’s aim will begin to sway, ranging from a minor wobble to wild drifting. Once levels reach certain critical thresholds your vision will also begin to be effected, slowly dimming till it goes completely black. Once your heart rate returns to normal, so will your vision and movement.
The Derby Studio was busy moving into the new studio! After spending four months split between two offices, they’re finally back together under one roof where there’s a lot more space.
The Motion Capture and HeadCam systems were set up to run tests with the Audio team, who came down from Wilmslow in preparation for an upcoming shoot. The team also completed a bunch of facial animation and polished cinematic facial animations.
Over the past month, the Animation Team created assets for the Alpha 3.0 release and beyond. They have been updating the placeholder animations for the Player stopping. The goal is to provide a higher visual fidelity and realism to how Players move within the new speed gearing system. Animators also worked on jumping. They needed to balance Star Citizen’s signature high-fidelity look with a manageable amount of assets for when the animation bank is extended to the female model and various stamina types. Plus, they worked on stealth takedowns.
In addition, they worked on developing daily routine and life animations for characters and mission givers. A recent shoot in the Austin office focused on these behaviors, which the Derby team is now tracking and solving. The animators also added more life to the Star Citizen world with conversations characters have as they go about their routines. Finally, on the ship side, the team delivered updates for the Sabre ship set and captured enter/exit animations for the new ground-based vehicles.
New Derby office mentioned.
See, the ‘bug’ thing is quite funny and very apt, but I can’t take my eyes off all the perfectly straight ‘join’ lines all perfectly parallel in alignment and all running W-E in the original image, as if googlemaps made the map for this ‘moon’ from satalite photos stitched together in lines.
See them?
The Titanic
I feel like a broken record sometimes, but SC is built on the basis of an arena shooter with twitch type combat.
Building that framework into an mmo isn’t a trivial task, to the point where even very low level core functionality needs to be built with an mmo type framework behind it.
What CIG is trying to do is streamline an arena games networking capabilities until it support hundreds of simultaneous players in a level all with twitch shooter capabilities, moving between different control styles (space, ground vehicle, personal, including all these variants with the option of being inside these objects as well).
Effectively what CR thinks he can do is take something incredibly streamlined like the GTA multiplayer system, which manages to do all these things, except set the player count to 9,000, and it will magically all work because he wants it to.
They’re running into network issues not only because they don’t have talent, but because they aren’t even building an mmo yet; they’re still working on a very shit tier multiplayer arena shooter framework and trying to ramrod more players into it than it can support. You don’t build an mmo by making a basic multiplayer game and then deciding you will just set the maximum player count to 9,000 per “mesh instance” or whatever lies he’s told, and it just works because you are so good at motion capture.
Now this is ok because Squadron 42 was supposed to have drop-in/drop-out cooperative stuff. But this is not good for Star Citizen itself, which is sold even today with ships that have more crew requirements than they can even get working over 5 years into development.
Nobody wants to acknowledge this, but based on this, Star Citizen has not even begun development yet. :eng99:
Lets put development resources into coming up with a watermarking scheme to catch out and punish our most devoted backers for leaking footage of an alpha patch beta. It’s the most inconsequential shit, especially when it isn’t even being passed off as final code. I have no idea why they care so much since the release version is just as broken as the beta. Yet another case of Goon/Derek paranoia dictating development. It isn’t a lot of work, but why even spend a day on it?
[User made private some videos that show the game is still as broken as ever. Have fun with your vibrating commando killing ship in 3.0, and then having to pay an insurance claim to fix it.]
is it even 3.0?
Derek Smart
first impressions from an evocati
Won’t be posting vids or images as that definitely breaks NDA (and is identifiable) but I can give you a general overview about day 1. I made a special account to do this to avoid doxxing but I am a regular poster.
Positives: Item 2.0 revamps look super nice. The details on the new ships really show how much time they’ve put into them. They look great.
The stamina system and UI changes are fun and top notch. Some animation issues but that can be cleaned up pretty easy.
Cargo is simple point A to point B. Functional (well with the usual alpha bugs). But numbers go up and down.
Moons are moons. Think like smaller ED moons with a bit more terrain. pretty cool. They need to update the procedural generation as many mountain ranges are very clearly just mirrored or identical over small areas.
Negative so far: I average FPS in the teens on my hefty rig. The servers though are REALLY not stable. Anything more than 3-4 people on the server and things just fall apart. Its currently limited to something like half a dozen players in one instance but you’d never notice because you aren’t getting that high and not crashing. I’ve never had an evocati even half this bad. The netcode fixes can’t come soon enough.
I am completely shocked that’s all he has to report on such a critical and much anticipated patch.
Fucking they actually think networking is going to get better.
New leak from the guy who leaked the other stuff. Looks like he’s successfully removed the watermark with a neato filter as well as blurred the names. This leads me to believe we should expect more/longer leaks in the future.
TheAgent
I mean this is like core shit
this should not be happening this far into development
it means they need a serious rewrite of their physics, collisions and god knows what else
fuckin lol
I don’t think I made it clear – in that 1 minute video there’s at least 3 massively fuckin huge problems they need to address, and since we’ve seen variants of those same bugs since project inception, I’m guessing it will take at least six months to about two years to fix without adding additional content
just those problems. just those 3 fuckin problems
like how can anyone see that and think “wow they ahve this nailed down! this is going to be awesome!”
no
its shit. its going to remain shit.
enjoy your shit.0
peter gabriel
A person who got super secret access to a publicly funded alpha that is made proudly with ‘open development’ but only shown to a select few makes a video and has to use video editing software to remove a watermark from it and blur his name to remain anonymous.
The video shows the culmination of over half a decade and $160 million worth of work carried out by 400 people.
In the video a space bike jitters wildly and flickers into view. Over 25% of the 1 minute long video is glitches. The rest looks remarkable in how dull it is.
This is it, this is Star Citizen.
TheAgent
when your spacebike glitches through the hull, sending you out at 12km/second and then the server crashes and you log back on to find yourself in the middle of nowhere but now you can’t suicide because of persistence or something and the super harsh death penalty
you call for a pickup from your friend but he’s not online so you have to hound him via text to come get you and after 2 hours his ship is finally there and while trying to enter the same fucking thing happens and you go whizzing off deeper into the black
and then you go FUCK YOU DEREK SMART and pledge more because its obviously derek smart doing this to you, its always been derek smart because it has to be, it has to be, chris roberts said it was going to be everything and more and more and its fuckin perfect and and and derek derek dereks HUGE COCK FUCK
I’ve found that authority is one of the strongest factors surrounding belief or doubt in Star Citizen. Perhaps unsurprisingly. People gave money because they believed in space game rockstar Roberts. They doubted Derek Smart because of his bad reputation. And as a layman I’ve generally had poor luck trying to reason with believers through separate evidence and self-constructed arguments.
It’s just easier to listen to the simple verdict of an authority figure.
With this thread as basis, I was directed to check Derek’s Facebook page for such authoritative statements. It’s an oft repeated line that the game dev community is tiny, with everyone knowing everyone, so even someone like Derek has plenty of pros on his Friend list.
I intend to dig them and their anti-SC sentiments up and link them in this thread. A big undertaking, not done in a jiffy, so I suspect I’ll be coming back to edit this thread over time. Then link back to it from elsewhere as needed.
Oh, and don’t worry about me digging through somewhat personal stuff. I got permission from the mods, and Derek himself, surprisingly.
It’s like every time I turn around they have yet another outside company doing their work. WTF are their crews even doing?
This whole 3.0 evocati release is still pretty eerie. I feel like a lone wolf gunslinger walking through a deserted gold rush town looking for my nemesis for the final showdown. As a single tumbleweed rolls by I notice there’s a bunch of crows and buzzards circling something just out of view.