ok for science, i spent a few hours trying to do the most recent event (pick up and deliver cargo or protect npc cargo ships), and it feels awful. most of the cargo elevators don’t work, and missions weren’t always available.
if you’re on a server where you can get a mission, and if you find a functioning elevator, here are just some of the things that will await you:
1. there will likely be a very long fucking line of big ships, all crowded around a tiny ass elevator trying to load a shit ton of boxes.
2. the boxes are public, so anyone can literally steal your boxes right off of the elevator from you. other folks may decide to be “helpful” and yeet your boxes across the map instead.
3. players will also try to sneak onto your ship, kill you, and steal your cargo after you’ve left.
4. other players will wait in their ships around working elevator areas and try to kill you: either before you’ve landed or after you’ve loaded up so they can kill you and then take your cargo as well.
so imagine you’ve been jumping servers and around the solar system, trying to get a mission and find a working elevator. now, after you’ve waited 30+ min. in line, and then spent even more time loading up your ship with cargo to complete your mission (assuming no one stole or threw away any of your boxes), you take off. only to then get ganked, lose your cargo, wake up in a station, and then have to wait to reclaim your ship from insurance to start this process all over again.
welcome to 4.2.1.
welcome to star citizen.
My friends asked me to play this game again, so I joined them and they did some loading mission of boxes onto ships and while they were doing that I went to another landing pad and took other groups’ boxes and tossed them off into the distance, bugging their mission and messing with them
Then the randoms said they were going to report me and were recording chat logs that I was a casual and that they paid real money for their fleet because they’re not poor. They were real upset that I said the game is buggy and boring as shit.
I said “imagine paying money for this boring ass game” and they said “you must be one of the poors”
Then I believe their exact words were something like “Come check out my fleet if you don’t believe me” when talking about how much real money they’d spent
2025 just makes me.. sad
Is CIG even able to reach 1.0 in a fully playable, mostly bug free state? Even assuming infinite money and time, could they do it? I’m getting less and less sure
The infinite loop of things being reworked only to have glaring issues immediately requiring another rework, the features that break on release, then get fixed, then break again, then get ignored for 2 years, then fixed, then break again. It feels like literally no game system, no matter how simple or how long ago they released it, is stable and 1.0 ready.
the system is a piece of shit, is broken every patch, didn’t work well before Server Meshing, works even worse with Server Meshing, just like everything; they push bandaids fixes, but it breaks regardless, and it’s just one more thing in the ever growing list of things that require constant upkeep just to remain barely functional.
the whole SC sh*t show: mismanagement of epic scale, nepotism at its finest (Chris’ wife gets more than 250k from backers money), super greedy and predatory marketing tactics
For the first time in all these years, I’m starting to lose hope, and that scares me. Because despite everything, I still want this game to be everything it could be. I still want to bring my friends in and experience that dream we were sold: a living, breathing verse of possibility.
I’ve been backing Star Citizen for years, through the highs, the delays, the crashes, the resets, the promises. I’ve spent money, time, and a good portion of my enthusiasm on this project. I defended it, I believed in it, I wanted to believe in it. And yet here we are… 2025, supposedly “The Year of Stability and Content”, and the core gameplay loops are more fragile than ever.
Elevators bugging out, cargo systems breaking mid-event, crime stats punishing victims, griefers dancing around armistice zones without consequence. Features that existed years ago suddenly vanish or regress with every patch. It’s like progress is a tide, and every wave takes something back.
What’s worst is the disconnect between what’s marketed and what we experience. Limited ships sold in flashy promos while gameplay systems they rely on fall apart. “It’s Alpha” is the shield they hold up, but that doesn’t align with how aggressively they monetize, promote events, or pretend that the core loops are ready for prime time.
It’s not just about delays or bugs anymore. It’s the feeling that nothing is truly stable, and the foundation itself may be flawed. Even with infinite time and money, if the direction is wrong or fractured, we’ll just keep looping in development purgatory.
This game is not a scam
I think it’s better we accept what’s going on rather than parrot 15 years of hopes and dreams … the proof is right in front of us.
I’ve walked away from less, and personally have more invested than many would ever dream… shit sucks now
I spent a ton, learned a lot, and lost a lot of hope in the process
It is sad. Squadron 42 will release to a bunch of hype eventually and it will flop. The Persitant Universe will then die. I don’t think they want to release anything honestly. They have a giant hose that shoots money out right now. When released how will they charge hundreds and thousands for ships. I don’t think they can. They are a business and a predatory one at that. Meh,o7
This year has been fantastic. Game is more playable than it ever has been before (as proven by 99% of player complaints turning from technical issues to gameplay + balance issues), we’re getting rewarded for actually playing the game, some neat narrative and world building stuff is going on in the background, and there’s more places to go and do stuff than ever before.
When they said SQ42 was nearly finished and they were moving more resources over to SC, they lied. When they said this year was a year of bug fixes and playability, they lied. This year is the year of a content team adding events to the game to string people along while they desperately try to finish SQ42 for 2026.
It’s working perfectly by the way. The game is still busted, but last year’s pledge count disaster has turned into this year being the best year yet. By the only metric CIG gives a damn about, this year is massively successful.
I still enjoy it from time to time but I’ve come to terms that this game will not be anything close to what I wanted or what was promised.
settle down and just give it another couple decades, youll see
This was supposed to be the year of stability, I don’t see it, where is the QA? I’ve been a backer for like 7+ years and, i’m starting to lose my patience for this “project.”
They promised this to be the year of playability. They just didn’t mention it was the players getting played.
Sandi Reappears at Quantum Vegas 2955 (fan organized event in Las Vegas July 2025)
and like Sandi said, 1.0 isn’t the end of the journey. You know, this isn’t a 5 or a 10 year game. This like a 50, 100 whatever. Like that’s just the beginning.
Yes, of course. The ever-present danger of encountering a lone Star Citizen fan. Truly, no game has pioneered open development and counterintelligence quite like this.
Information. I sell it between orgs, leak info to enemies etc. Its a lot of fun, I once caused a war between two orgs using my alts
Its a video game at the end of the day and a fun way to play it. We do the same in EvE online, some of the schemes take years!
50 accounts???? why???
So this guy can try infiltrate every group from day one and roleplay that he’s a spymaster and definitely not get kicked out when he logs in once a month and asks about what cool secret things everyone’s doing.
star citizen is in a terrible state. this is not where the game should be 14 years into development. basic features like the inventory don’t work properly, almost every feature in the game is a buggy mess. I’m embarrassed to mention to people that I play this game. Its extremely disappointing to see people religiously defending this game and harassing people who speak out about it, this game won’t get any better until we hold CIG accountable, SC has raised over 1 billion dollars, how can the game possibly be in the state it currently is. how much longer will we lie to ourselves about this game, there is clearly something seriously wrong with the development and/or management of this game and it needs to be addressed immediately. The way things stand with people falling over themselves to defend CIGs poor performance, we will move forward with more bugs and less working features, something needs to be done now or this game will end up only ever being a buggy disappointment.
You can’t expect them to figure out PvE when they only have had 851 million dollars and a decade plus to work with, give it some time, let them cook, and buy some more shipies
Everyone knows that the best way to build a house is one room at a time. Build the kitchen out, all the way until you’ve got a stove and fridge and all the tiling and counter surfacing 100% finished and polished, and then start putting up the living room walls so that there’s more than just this two-walled wonder on one corner of the foundations’ footprint.
And when you make a hotel, you have to build and furnish every room on a floor before you build the next. How does the elevator work when the top of the shaft is an open hole to the sky? It doesn’t, I hope you like stairs (which also only get built a single flight at a time). I’m sure no one will complain if the hotel books guests into single finished rooms on the unfinished floor that doesn’t even have a ceiling in unfinished rooms so rain floods the hallway floors.
Wait a second, this isn’t coffee…
That soup has been simmering for so long that it’s reduced down to pure salt
Played some more of this trife. First I did the mission that has you steal an egg from a facility to fight John Duneworm. I cannot stress enough how god-awful the shooting in this game feels. The gunplay is honestly 20 years out of date. Of course the egg never spawned for us so we couldn’t face Shai-Hulud.
The worst part of all this is the downtime before the action. Literally an hour of getting people together to a single station, through bugs and travel times.
The second mission was me trying to get the event going to help a friend. You need to do a mission first; pick up a box and deliver it somewhere. I accept the quest the first time and after searching around I am told “Oh the quest text shouldn’t be red, something went wrong.”
Alright, accept the mission again. The text and objective marker are two different locations. You need to grab some boxes from an elevator - good thing literally every single quest elevator is broken on every server. So I stopped yet again.
With #CitizenCon going digital this year, our team is crashing watch parties around the globe to bring the show (and some loot) straight to you.
It’s genius, really. The Shitizens will take any meagre pre-chewed morsel of gristle and call it a steak, so: no con, which costs actual money, just a digital stream, plummeting the setup costs to “virtually free”. CInG sends low-level staffers (nobodies, just as hype-starved as the fans) and a van full of unsold merch. Everyone claps anyway. 👏
Result!
“CitizenCon going digital this year!” sounds exciting and modern and futuristic and with-it and trendy and…
Whereas in reality it means “you get even less this year than last year”.
The insanity of the pisscat locations math on the prior page is just amplified by the 100% real “Star Map” showing the ~65+ stars (expandable). That’s over 1 million unique locations people! How can you not get excited by that? If we can just get server meshing up to 100x its “present” state (absolutely ground breaking technology that CIG is definitely capable of) and Star Citizen was a chart topper in active players that’s still just .06 human players per location per shard! What we need is a system where player to player interaction is irrelevant because of the absolutely ground-breaking NPC independent lives technology that CIG is definitely capable of. We’ll need an average of at least 35 unique NPCS per location (1000’s for the space stations) to be realistic, so that’s 35 million unique NPCs. I’d expect those NPCs to retain at least 10-20 megabytes of personality parameters and “memory information” each at least, so the servers are constantly churning at least 20 terabytes of NPC data. Remember the NPCs should be constantly evolving even without player interaction, after all each NPC on average may only interact with 1 or 2 players a week! Some may never even meet a player ever, but should still have a rich full life [in case I personally want to fuck them].
It genuinely hurts my brain to try to think through what he hopes with his whole little heart is some day going to happen.
Edit: Also the servers have to be able to handle specific location load too so when 60k people show up for an event (no one can PVP me tho), the server isn’t the bottle neck. You can still play at a buttery smooth 120fps for the VR players
You saw it on the monitor. Squadron 42 is a Call of Duty type on rails game. It is a ‘pause and wait for the player to trigger the next event’ type game.
There is no way they will ever release Squadron 42, just no way. Commandos would either die of heartbreak or abandon CIG entirely, which is functionally the same thing since it stops the cash flow.
Remember when CIG added “shanty towns” to Stanton just last year? They had box delivery missions, assasination and “evict occupants” missions? Where are they? They dropped off the face of the world with 4.0. Remember Reclaimer missions? “Failed Negotiations” the the captain in a cargo box? Gone. Caterpillar wrecks with bounty, missing crew, missing person, and retrieval missions. Gone! Once you start listing what we once had it starts to feel like we lost more than we gained. Especially the narrative side of missions have taken a nosedive. Tessa had a fully voiceacted story. Gone.
My biggest grievance with CIG? They add something new, make it kind of work long enough to sell ships and clear the refund window… and then abandon it.
Distribution Centers? Abandoned.
Harthor? Dropped for Valakkar.
Dynamic mission generation tied to the economy sim? Never made it into the game.
Since Elliot took over missions we’ve gotten nothing but generic fetch-and-kill loops “Go to A, kill, pick up item, kill more, deliver item to B”
Meanwhile CIG can’t stop praising the new ID system which is laughably broken; you can wear a murdered scientist’s blood-soaked lab coat and security says “Well, it is a lab coat! You may proceed.”
It’s so absurdly stupid I can’t even.
To CIG Devs FIX THE GOD DAMN FREIGHT ELEVATORS! Shits been broken the last 3 patches this is UNACCEPTABLE as a hauler main.
this is literally the game I’ve always wanted.
AI pirate or player pirate, losing cargo hurts the same. Risk is the real issue.
PvE-only server? Congrats, you just invented “Single Player, Now With NPC Pirates™.” Your cargo still explodes.
The truth: PvPers need PvEers, PvEers need conflict, and CIG needs your wallet. If you think dying once a week is too much, or you want to gank every ship you see, you’re both equally toxic.
The random loss of progress is killing the growth of this game.
My mate lost 4 of his exec hangar ships 2 patches ago and he hasn’t logged in since. Star Citizen is dead to him.
Is my time invested in this game really worthless?
I cannot fathom why shitizens think “they’re incompetent and can’t manage their project” is some sort of acceptable explanation or excuse for this farce.
Because it’s better than the alternative, “this is obviously a scam and we continue to buy in”.
lol, players are literally kidnapping hostile NPCs and smuggling them into peaceful stations. once they’re inside, the NPCs just aggro on everyone, never run out of ammo, and the best part is that nobody can fight back because of armistice.
it’s honestly kind of genius.
Glad to see some people are working hard to make the game better
well I guess that’s one way to keep the cash flowing…
It’s almost $2k per Idris nowadays (inflation has been really bad).
Best place to sell accounts?
After losing all our ships again, my friends and I decided not to come back for 1.0. We just don’t believe problems like this will ever be fixed, and support either ignored us or gave weak excuses.
We’ve got 5 accounts total 3 in the Chairman’s Club, all created and pledged back in 2013. At this point, we’re thinking about selling the whole lot together.
What CI¬G actually need is a Start Making Games initiative.